Hi there! I’m Kyle.

I’m currently working as a Creative Technologist @ The Mill!


Hey there, I’m Kyle, a Creative Technologist @ The Mill!

I create experiences utilising game engines and creative workflows to creative exciting and immersive content within virtual environments, experiences and showcases; future-proofing code and allowing easily editable content for other developers inside of familiar and unfamiliar systems following strict practices.

Headstrong and focused on the improvement of myself and the team, and to create innovative projects with new technological methods and efficient workflows.


Unity ● C# ● XR Content ● Unreal Engine ● Material and Shader Creation ● Technical Art ● Autodesk 3DS Max ● Adobe Creative Suite ● Substance Suite ● Team Leadership and Management ● Branding

My Experience


Creative Technologist


The Mill


April 2022 – Present

At The Mill, I am a Creative Technologist utilising game engines such as Unity and Unreal to create applications, innovative experiences and visuals for clients. I mainly work with XR and Unity innovations in order to showcase how experience can be perceived through new and exciting breakthroughs. Notable aspects include VR (Meta, HTC, Pico), multi-user projects, audio and animation integration and tool creation.

As well as development, I support deck creation with visuals (Adobe Suite), experience demos and knowledge. I also share and innovate with potential clients and students through attending and speaking at industry events such as Unite 2022 and University of Gloucestershire's GameX 2023.

Past Credits:

Unity Developer – House of the Dragon: DracARys (iOS App Store/Google Play) [Link]


Immersive & 3D Developer


Sonovision UK


August 2020 – April 2022

As a developer at Sonovision UK, I was tasked with the lead creation of XR content, applications and visuals; this mainly consisted of training simulations, application demos/finalisations and 3D animations/renders. I also assisted with 2D and 3D designs to adapt and create assets fit for purpose for the Studio, utilising programs such as the Adobe Suite, 3DSMax, Unity, Unreal, Intuiface and the Substance Suite.

I initially solely (and later as a team) developed for SO-VRsatile, Sonovision UK's VR training application product, utilising Unity and Oculus/Meta. This allow users to connect to a multiplayer system for training users inside of VR; following instructions and interactions to replicate real life interactions and reduce the cost of training within aviation, construction etc.

My Education


Computer Games Design


University of Gloucestershire


September 2016 – May 2020

Grade Achieved: First Class Honours

I have completed my study of Computer Games Design at the University of Gloucestershire; graduating with a First Class Honours. I completed various projects during this education under multiple roles including: Project Manager, 3D Animator, Web Designer, Technical Artist etc. as university enabled us to find the roles fit for us during development.

- During the first year, I took modules consisting of: Games Production (70%), Creative Skills for Design (64%), Digital Media Design and Development (72.5%), and Introduction to 3D Modelling (71%) modules and achieved a 2:1 with an average mark of 69.3%.

- During the second year, I took modules consisting of: User Interaction Studies (77.5%), Level Design (67.5%), Multimedia Web Development (74%) and 3D Animations for Games (71.5%) and achieved a first with an average mark of 73%.

- During my final year, I took modules consisting of: Individual Research Project (75%), Indie Game Development (75%), Advanced Concepts in Web Production (80%), Advanced Group Project (68%), Creative Visualisation and Animation (74%) and 3D Character Development (74%) and achieved a first with an average mark of 74%.


Interactive Media (UAL Level 3)


New College Stamford


September 2014 – June 2016

Grade Achieved: Distinction

- During this course, I learned the basic principles of the Adobe Suite and 3D Modelling, as well as improving in my skills of digital manipulation and video editing. Throughout, I excelled in starting projects with new software, as well as challenging myself with starting my career in games using RPGMaker and Unreal Engine 4 with no prior experience.

- During 2015-16, I was also the Course Representative for Interactive Media, and represented the college during Open Days and various exhibitions.

- I achieved a Distinction grade in both years of education, and an award for "Excellence" in my second year for the course itself.