Using a combination of our textures and material functions, we can now create customisable eyes utilising Material Instances.
Our material takes the texture packed textures, and applies colour to their channels to allow layering of colours and aspect of the eye which the user is then able to customise using a User Interface created within the engine.
All of these parameters are accessible to artists within the game engine as a tool inside of the Material Instance, and will allow those developing within UE5 to use the eye and customise it for a character or idea they may have.